Fistful of Lasers
Overview:
Fistful of Lasers is a first person shooter for PC where players have the ability to shoot at mirrors in order to hit their target.
We, Team Panda Gin, are a group of students from the University of DePaul working on our Senior Capstone Project. Over the last two, ten week quarters, Fistful of Lasers has gone through many iterations. It was originally a tactical laser tag shooter influenced heavily by Rainbow Six, ShootMania and the likes, but has developed into what it is today.
Fistful of Lasers is a Sci-Fi/Western quick-draw laser tag game where players shoot at mirrors in order to hit their opponent first. It is a race to three wins in a best of five format. After each round the players will quickly spawn into another level/scenario where the player will have to quickly use a mirror to shoot the other player before being shot.
We, Team Panda Gin, are a group of students from the University of DePaul working on our Senior Capstone Project. Over the last two, ten week quarters, Fistful of Lasers has gone through many iterations. It was originally a tactical laser tag shooter influenced heavily by Rainbow Six, ShootMania and the likes, but has developed into what it is today.
Fistful of Lasers is a Sci-Fi/Western quick-draw laser tag game where players shoot at mirrors in order to hit their opponent first. It is a race to three wins in a best of five format. After each round the players will quickly spawn into another level/scenario where the player will have to quickly use a mirror to shoot the other player before being shot.
Setting:
1980's/1990's, black lit, laser tag arenas with bright neon colors.
Game Audience:
People who enjoy first person shooters, the 90's and laser tag! Developed for PC with Unity.
Game Influences:
Rainbow Six, Halo, Call of Duty, Unreal Tournament, Counter Strike, ShootMania, Greg Hastings’ Tournament Paintball Max'd and Robot Roller Derby Disco Dodgeball, A Fistful of Dollars, The Good, the Bad and the Ugly, WarioWare
Goal:
To create a game worthy of submitting to festivals, bolstering our portfolios and give the first person shooter genre a new unique mechanic.